348 research outputs found

    Dynamic Inference on Graphs using Structured Transition Models

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    Enabling robots to perform complex dynamic tasks such as picking up an object in one sweeping motion or pushing off a wall to quickly turn a corner is a challenging problem. The dynamic interactions implicit in these tasks are critical towards the successful execution of such tasks. Graph neural networks (GNNs) provide a principled way of learning the dynamics of interactive systems but can suffer from scaling issues as the number of interactions increases. Furthermore, the problem of using learned GNN-based models for optimal control is insufficiently explored. In this work, we present a method for efficiently learning the dynamics of interacting systems by simultaneously learning a dynamic graph structure and a stable and locally linear forward model of the system. The dynamic graph structure encodes evolving contact modes along a trajectory by making probabilistic predictions over the edges of the graph. Additionally, we introduce a temporal dependence in the learned graph structure which allows us to incorporate contact measurement updates during execution thus enabling more accurate forward predictions. The learned stable and locally linear dynamics enable the use of optimal control algorithms such as iLQR for long-horizon planning and control for complex interactive tasks. Through experiments in simulation and in the real world, we evaluate the performance of our method by using the learned interaction dynamics for control and demonstrate generalization to more objects and interactions not seen during training. We introduce a control scheme that takes advantage of contact measurement updates and hence is robust to prediction inaccuracies during execution

    Estimating Material Properties of Interacting Objects Using Sum-GP-UCB

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    Robots need to estimate the material and dynamic properties of objects from observations in order to simulate them accurately. We present a Bayesian optimization approach to identifying the material property parameters of objects based on a set of observations. Our focus is on estimating these properties based on observations of scenes with different sets of interacting objects. We propose an approach that exploits the structure of the reward function by modeling the reward for each observation separately and using only the parameters of the objects in that scene as inputs. The resulting lower-dimensional models generalize better over the parameter space, which in turn results in a faster optimization. To speed up the optimization process further, and reduce the number of simulation runs needed to find good parameter values, we also propose partial evaluations of the reward function, wherein the selected parameters are only evaluated on a subset of real world evaluations. The approach was successfully evaluated on a set of scenes with a wide range of object interactions, and we showed that our method can effectively perform incremental learning without resetting the rewards of the gathered observations
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